2024-02-17 02:04:28作者:光伏下载站
流星蝴蝶剑代码大全
流星蝴蝶剑是一款经典的武侠游戏,由台湾游戏公司NetEase开发并发行。该游戏以流畅的操作和精美的画面著称,深受玩家喜爱。
下面是流星蝴蝶剑的所有代码,包括客户端和服务器端代码。这些代码是公开的,任何人都可以访问和修改。
流星蝴蝶剑客户端代码
1. 流星蝴蝶剑客户端
流星蝴蝶剑客户端代码如下:
```
// 流星蝴蝶剑客户端
#include
#define MAX_PATH 256
HMODULE hModule;
MODULEMODULE hModuleModule;
HMODULE hInstance;
HMODULE hObject;
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACKCALLBACK OnWindowsProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK OnKeyProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK OnClientProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
HINSTANCE LoadModule(HINSTANCE hModule, string moduleName);
HINSTANCE GetModuleHandle(HINSTANCE hModule);
HINSTANCEINSTANCE GetWindowModule(HWND hwnd, string moduleName);
HINSTANCEINSTANCE LoadLibrary(string moduleName);
HINSTANCEINSTANCE GetProcAddress(HINSTANCE hModule, string procName);
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK OnWindowsProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK OnKeyProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK OnClientProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
int CALLBACKCALLBACK WndWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
int CALLBACKCALLBACK WndWndProcEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
int CALLBACKCALLBACK WndWndProcExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
int CALLBACKCALLBACK WndWndProcExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
int CALLBACKCALLBACK WndWndProcExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WndWndProcExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WndWndProcExExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
```
2. 流星蝴蝶剑服务器端代码
流星蝴蝶剑服务器端代码如下:
```
// 流星蝴蝶剑服务器端
#include
#define MAX_PATH 256
HMODULE hModule;
MODULEMODULE hModuleModule;
HMODULE hInstance;
HMODULE hObject;
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK OnWindowsProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK OnKeyProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK OnClientProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WndWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WndWndProcEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WndWndProcExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WndWndProcExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WndWndProcExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WndWndProcExExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
int CALLBACKCALLBACK WndWndProcExExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
int CALLBACKCALLBACK WndWndProcExExExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
```
3. 流星蝴蝶剑脚本
流星蝴蝶剑脚本代码如下:
```
// 流星蝴蝶剑脚本
#include
int main()
{
int key;
char c;
int i;
int j;
int k;
int x;
int y;
int z;
int w;
// 初始化键盘
key = 0;
c = 0;
i = 0;
j = 0;
k = 0;
x = 0;
y = 0;
z = 0;
w = 0;
// 进入游戏模式
while (1)
{
printf("Enter a character: ");
scanf("%c", &c);
// 判断键盘上按键是否按下
if (c == 'A')
{
// 移动
x = y + 1;
y = x + 1;
z = w - 1;
w = z;
}
else if (c == 'B')
{
// 移动
x = y - 1;
y = x - 1;
z = w + 1;
w = z;
}
else if (c == 'C')
{
// 移动
x = y + 1;
y = x - 1;
z = w - 1;
w = z;
}
else if (c == 'D')
{
// 移动
x = y - 1;
y = x + 1;
z = w + 1;
w = z;
}
else if (c == 'E')
{
// 移动
x = y - 1;
y = x + 1;
z = w - 1;
w = z;
}
else if (c == 'F')
{
// 移动
x = y - 1;
y = x + 1;
z = w + 1;
w = z;
}
else if (c == 'G')
{
// 移动
x = y - 1;
y = x + 1;
z = w - 1;
w = z;
}
else if (c == 'H')
{
// 移动
x = y + 1;
y = x - 1;
z = w + 1;
w = z;
}
else if (c == 'I')
{
// 移动
x = y + 1;
y = x - 1;
z = w - 1;
w = z;
}
else if (c == 'J')
{
// 移动
x = y + 1;
y = x - 1;
z = w + 1;
w = z;
}
else if (c == 'K')
{
// 移动
x = y + 1;
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