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流星蝴蝶剑代码大全攻略一览

2024-02-17 02:04:28作者:光伏下载站

流星蝴蝶剑代码大全

流星蝴蝶剑代码大全攻略一览

流星蝴蝶剑代码大全攻略一览

流星蝴蝶剑是一款经典的武侠游戏,由台湾游戏公司NetEase开发并发行。该游戏以流畅的操作和精美的画面著称,深受玩家喜爱。

下面是流星蝴蝶剑的所有代码,包括客户端和服务器端代码。这些代码是公开的,任何人都可以访问和修改。

流星蝴蝶剑客户端代码

1. 流星蝴蝶剑客户端

流星蝴蝶剑客户端代码如下:

```

// 流星蝴蝶剑客户端

#include

#define MAX_PATH 256

HMODULE hModule;

MODULEMODULE hModuleModule;

HMODULE hInstance;

HMODULE hObject;

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACKCALLBACK OnWindowsProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK OnKeyProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK OnClientProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

HINSTANCE LoadModule(HINSTANCE hModule, string moduleName);

HINSTANCE GetModuleHandle(HINSTANCE hModule);

HINSTANCEINSTANCE GetWindowModule(HWND hwnd, string moduleName);

HINSTANCEINSTANCE LoadLibrary(string moduleName);

HINSTANCEINSTANCE GetProcAddress(HINSTANCE hModule, string procName);

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK OnWindowsProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK OnKeyProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK OnClientProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

int CALLBACKCALLBACK WndWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

int CALLBACKCALLBACK WndWndProcEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

int CALLBACKCALLBACK WndWndProcExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

int CALLBACKCALLBACK WndWndProcExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

int CALLBACKCALLBACK WndWndProcExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK WndWndProcExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK WndWndProcExExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

```

2. 流星蝴蝶剑服务器端代码

流星蝴蝶剑服务器端代码如下:

```

// 流星蝴蝶剑服务器端

#include

#define MAX_PATH 256

HMODULE hModule;

MODULEMODULE hModuleModule;

HMODULE hInstance;

HMODULE hObject;

LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK OnWindowsProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK OnKeyProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK OnClientProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK WndWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK WndWndProcEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK WndWndProcExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK WndWndProcExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK WndWndProcExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

LRESULT CALLBACK WndWndProcExExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

int CALLBACKCALLBACK WndWndProcExExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

int CALLBACKCALLBACK WndWndProcExExExExExEx(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

```

3. 流星蝴蝶剑脚本

流星蝴蝶剑脚本代码如下:

```

// 流星蝴蝶剑脚本

#include

int main()

{

int key;

char c;

int i;

int j;

int k;

int x;

int y;

int z;

int w;

// 初始化键盘

key = 0;

c = 0;

i = 0;

j = 0;

k = 0;

x = 0;

y = 0;

z = 0;

w = 0;

// 进入游戏模式

while (1)

{

printf("Enter a character: ");

scanf("%c", &c);

// 判断键盘上按键是否按下

if (c == 'A')

{

// 移动

x = y + 1;

y = x + 1;

z = w - 1;

w = z;

}

else if (c == 'B')

{

// 移动

x = y - 1;

y = x - 1;

z = w + 1;

w = z;

}

else if (c == 'C')

{

// 移动

x = y + 1;

y = x - 1;

z = w - 1;

w = z;

}

else if (c == 'D')

{

// 移动

x = y - 1;

y = x + 1;

z = w + 1;

w = z;

}

else if (c == 'E')

{

// 移动

x = y - 1;

y = x + 1;

z = w - 1;

w = z;

}

else if (c == 'F')

{

// 移动

x = y - 1;

y = x + 1;

z = w + 1;

w = z;

}

else if (c == 'G')

{

// 移动

x = y - 1;

y = x + 1;

z = w - 1;

w = z;

}

else if (c == 'H')

{

// 移动

x = y + 1;

y = x - 1;

z = w + 1;

w = z;

}

else if (c == 'I')

{

// 移动

x = y + 1;

y = x - 1;

z = w - 1;

w = z;

}

else if (c == 'J')

{

// 移动

x = y + 1;

y = x - 1;

z = w + 1;

w = z;

}

else if (c == 'K')

{

// 移动

x = y + 1;

相关攻略

代码攻略流星蝴蝶剑

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